function onUse( cid, item, frompos, item2, topos )
	local sounds = { "Fchhhhhh!", "Zchhhhhh!", "Grooaaaaar *cough*", "Aaa... CHOO!", "You... will.... burn!!" }
	local sound_effects = { nil, nil, CONST_ME_POFF, CONST_ME_EXPLOSIONAREA, CONST_ME_EXPLOSIONAREA }
	local action = nil
	local rand = math.random( 1, 100 )
	
	if rand <= 30 then
		action = 1
	elseif rand > 30 and rand <= 60 then
		action = 2
	elseif rand > 60 and rand <= 80 then
		action = 3
	elseif rand > 80 and rand <= 99 then
		action = 4
	elseif rand == 100 then
		action = 5
	end
	
	doPlayerSay(cid, sounds[action], TALKTYPE_ORANGE_1)
	if sound_effects[action] ~= nil then doSendMagicEffect( getThingPos(cid), sound_effects[action] ); end
	if action == 5 then 
		doTargetCombatHealth( nil, cid, COMBAT_FIREDAMAGE, -1, -1, nil )
	end
	
end